Yeah, I've already spent way too long trying to get this to work. So I'll share a PA rn and try to work on it a bit when school starts back up, or maybe not. I don't yet know my capacities. The n + c delves into what you should be able to do and I recommend reading 'til the end. ------------------> This is my unnamed game's Pre-Alpha Testing Stage which means: >I want some wholesome peeps to test it out and report any bugs and >It's very, very buggy >There also isn't much in the way of plot but >This is still UNDER DEVELOPMENT ------------------> Features: >This game contains three(3) areas >You're able to have a dialogue with three(3) sprites *One in each area *With interchangeable expressions *and scrolling script + pixely letters >Foreground and background >The backdrop also moves when you walk which is *pretty dang cool ------------------> Credits: >'Ensnared' for the scrolling-text engine * https://scratch.mit.edu/projects/170067068/ >Google for the brick-pixel-texture inside the building >And me for everything else ------------------> What to do: >Walk around using the < + > keys >Talk to other characters (Go through convos by pressing 'x') >Go into other areas by pressing 'x' when in their proximity *The Street, *The Alley, and *The House's Interior >Please report anything you think is odd and >Give recommendations for what I should add next (don't be shy!) :) ------------------> What to look for: >Are all of the convos okay? *Does 'x' work properly? *Do the character's faces look fitting? *Does the conversation let you go when it's done; not suck you into an eternal cyclical confrontation forcing you to restart the game or something? >Does that one 'x' button appear when and only when you can interact with something? >Also report lag, :''0 ------------------> What is currently being fixed/updated: >The alley's pixely, resized bg >Other general things that I'll have to think of diong ------------------> Reported Bugs: >Screen readj. issues >Structural-broadcast problemos