Platforming code - @flamingtest with minor edits by me The variable are placeholders, which is currently accessible to casual viewers with a slider. You can adjust the variables to your own taste, without affecting the entirety and functionality of the game. Need more explanation on how to make your engine? Don't be afraid to ask :) Explanation to Team Matcha: As an engine, it shouldn't have built in story-lines or plots. If you have something in your game (example, a platformer with CYOA - choose your own adventure), the decisions should not be built in. The user using the engine fills in those values themselves to personalize the engine and customize it for their own use. A more detailed example would be something like this: I'm making a platformer, and I have red for lava, and green for bouncy ground or something. I code it so red is always lava, and etc. Then I add a story, such as "Bob went to the store". Making placeholders would be changing red and green to a null color, (or allowing it to be changed easily), and making changing "Bob went to the store" to something like "<insert Story #1 text>", making it easily usable for others.