This is just my attempt at making a [very limited] streaming world. As I understand, a streaming world is a system where only the required parts of a world are loaded in, which is almost always necessary in decently sized open world games. 2.5D (Kind of like 3D) "Version": https://scratch.mit.edu/projects/204188197/ ====World Generation==== When you start the project it will create a new world. ==World Size== Recommended for quick look:8 Recommended to show of project:32 or 64 The number of chunks in the world, each chunk is an 8x8 grid. For most people just wanting to see what this is I would recommend a world of about 8 by 8 chunks, as it will generate fast and is big enough to see everything of interest. If you want to actually test the limits of this project I would recommend 256 by 256, or 512 by 512. The requirements/limits in terms of size is that it must at least be one by one chunk (of course this is only one chunk in total), I used to have a limit of 1024 by 1024, but decided to remove it. ==Item Code== Normal:654322110000000 Barren:653000000000000 This is a code containing the Id of different items, when generating the world the generator will pick a random digit from this code as the item Id for each different object. 0=Empty 1=Tree 2=Rock 3=Bush 4=Stump 5=Stones1 6=Stones2 ==Chunk Code== Normal:210000000000000 Same as Item Code, but with numbers other than zero meaning special chunks which have something notable about them. 0=Normal 1=Empty 2=Bushes
Me, chappjo. ==Item Code== Normal: 654322110000000 Barren: 653000000000000 ==Chunk Code== Normal: 210000000000000 Constant: 0