WASD to move the tank. Left-click to fire the laser. Firing the laser for too long will overheat it. Space to fire the missile, space again to reactivate while it is travelling. Move the graphics slider to change the intensity of the graphics. Setting it to 0 deactivates the particles while 100 gives the most particles.
Simple test of scratch mechanics and coding as well as the cloning system to simulate a basic particle system. This has been optimized in turbo mode so it will not run optimally without turbo mode engaged. Feel free to use the code in your own projects, but please credit me first. Changelog: V1.0 Uploaded. V1.1 Cleaned up variables, optimized for online play, added changelog. V1.2 Added graphics slider, added particles for overheating. V1.3 Added simple enemy and spawning AI. Now a basic game.