READ ALL OF THIS BEFORE PLAYING In testing state. Use WASD to move and the mouse to aim. Click the left mouse button to shoot. Press 1 to spawn a square ennemy and 2 to spawn a ball ennemy. The square ennemy follows you around and the ball ennemy bounces off the edge in the ship's direction. Press spacebar to play drum that also does has a nice little effect in the background. Press R to reset the score and the multiplier. Press Q to test the text engine. Press left or right arrow to manually change the weapon. Explosive weapon (blue) : Explodes in contact with an ennemy. Explosions hurts ennemies that touches it. Homing weapon (green) : It doesn't home ennemies, actually; it goes in the direction of the ship. Big weapon (purple) : It's big, but slow. Worst weapon in the game. (probably) Double shot weapon (yellow): Shoots 2 bullets. Spread shot weapon (orange): Shoots 3 bullets which all go in different directions. Quick weapon (red): It goes so fast that it can even go through enemies! But it will still disappear if it touches the edge of the screen or if it goes through 3 enemies. Everytime it kills an enemy, it gets slower. That's all for now. It is recomended to play it in the offline version. There is way less lag rather than on the browser.
Shoutouts to @whooshang for helping me with the cloning scripts. (shooting, spawning ennemies and writing text) Everything else was made by me. Things I'm going to add/change/fix in the future: Music that spawns ennemies (like it's supposed to) More spawn points Maybe more power-ups Also, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shoutouts to Simpleflips