It's finally here Super CYG! (Title screen not complete yet!) Press S to QuickStart the game! Use arrow keys to move and jump. Hold Z to dash. Collect the coins. Jump upon Matthews (twice!) to beat them. Graphics modes are as such: 1 - Overworld 2 - Underground 3 - Desert 4 - Athletic 5 - Castle 6 - Christmas Here's a walkthrough: https://www.youtube.com/watch?v=9fLNs-TEMkM
I remixed it. Updates coming soon! v1.0 (2/2/18) Super CYG is born! Captain Yellow replaces Mario v1.1 (2/3/18) Created the theme, modified the HUD and added more CY sounds v.1.2 (3/2/18): Replaced Goomba with EthanF44 and replaced Bullet Bill with The Greatest Bullet. v.1.2.1 (3/13/18) Replaced Ethan with MattGoomba258, Removed the BFDI cameo and replaced it with Lethal Ethan. New Flag Pole. Hotfix added and removed lice to lethal Ethan v.1.3 (3/17/18) Retextured most blocks. v1.4 (11/16/18) Added proper The Greatest Bullet launchers and added that cool background. v1.4.1 (11/16/18) Fixed the TYPO on the end page. v1.4.2 (11/22/18) (Updated by @cs3675736) Removed "N" glitch and changed life toggle to "L" v1.4.3 (1/3/19) Removed turn on lives due to scratch 3.0 v1.5 (10/10/20) New ability: Ground Pounding! Disclaimer: Ground pounding may cause phasing. Added the quirky features insider list. Comment below asking if you want to be added to the list. Revamped the HUD. Smoothened the CYG theme. v1.5.1 (10/11/20) Re-enabled turn on lives and fixed some bugs. v1.6 (8/15/22) Added themes to change the look of the game (So far there is only an underground theme added. More coming soon). To change themes press the numbers on keyboard. v1.6.1 (6/5/23) Fixed MattGoomba258 walking sprite v1.6.2 (7/10/2025) Added a desert & castle theme (Keys 3/5) and underground wall sprites v1.6.3 (7/15/2025) Updated the levels to be different themes, and modified the method that these themes change. Added a duck sprite (Bugged & ground pound is a little finicky at the moment) v1.6.4 (7/16/2025) New Ability: Dash! Press z to run slightly faster. Also added the Athletic theme (Key 4) which is the new default theme for level 4. v1.7.a (7/16/2025) Rudamentary new titlescreen being rolled out, currently experimental, new ending screen, additional level added after 7 years from SMBv8-9 by PaulKoning! Also slight efficiency fixes under the hood! (along with adding left-side ground pounding... how did we NOT THINK OF THAT?) v1.7.a-2 (7/17/2025) Added second Matthew hit sound from recording of Matthew, fixed Castle background, added rudamentary Christmas edition graphics (press 6 on keyboard to access), and added next level graphics that actually tell you what level you're going to! v1.7.a-2.1 (7/20/2025) Fixed next-level world numbers to be more consistent with the size of the other text, added red world text when leaving castle. v1.7.a-2.2 (7/23/2025) Made small updates to Christmas theme, like removing the ability to get coins from "?" blocks like in the actual Christmas Edition, and syncing wall blocks to the Christmas theme-change in code so now it doesn't just use whatever the previous theme had! (Thinking of adding the notes & credits information IN-GAME because we are about 2,000 out of 5,000 characters in so that may cause problems!)