It lagged on my computer, but not all computers. -RECENT CHANGES------------ -Added slimes. They have the honor of first NPC and first enemy. They have only 4 costumes, but future enemies will be more complex. They have functional AI, but tell me if there's an issue. Music: Dan Goodale's Remixes of Daggerfall Songs I have infused the gameplay of woddune's FruitcraftRPG and archmage's Scrolling Demo to make the future of Scratch! If you've played FruitCraft before, you should be familiar with the controls. (NOTE: I am not trying to make FC look bad; Woddune did a good job) To make a full village in FruitCraft, you'd have to mess around with transition squares. This game scrolls with the player, all you have to do is fill out all the Scroll Modifiers! ---If you have played my TLOZ demos--------------- This game features a sword, but different(and better) controls. In the demos, you used A,D,S,W to use your sword. Quite confusing, huh? In this game, only a simple press of the space bar lets you attack! A script willl detect your direction, which is changed when you walk. If you were facing left, you would slice left when space is pressed. If you were facing north, you would slice north, and so on. -REMIX------------------------ You can remix all you want! You can add more terrain, some more houses, more NPCs, and much more! Just give credit to me, woddune, and archmage. You'll see why soon. -CREDITS--------------------- I really hate stealing from games, so I give credit to wodunne for making FruitCraftRPG, because the majority of the characters are edits of FruitCraftRPG's hero. Also, I must give credit to archmage for making such a good scrolling system! By the way, I used archmage's game as a template! I just exported the sprites from FC to my Costumes file, then imported then while I had SD opened. Without them, this game would be nothing but a dream! -FUTURE----------------------- I'll add more enemies. I already made the "walk down a" costumes for most of them, but I need to make costumes for moving, attacking, ect. This is very unlikely, but I will add wall collision if possible.