Use the up and down arrow keys to avoid getting hit by the tennis ball. This is an example project to help people learn how to use enemies or obstacles in their Scratch project. Feel free to download and remix this project to get started in creating your own project using a enemies. This project corresponds to the Maze extension project for Timer in session #11 of the Scratch curriculum guide. Students can view, download, and remix this project to get started with integrating the timer into their own projects. What will you create?