the red and blue antennae creatures evolve by simulated natureal selection to survive by finding and consuming the food. it simulates a predator-prey cycle to prevent population crashes. creatures start out with 10 life, if they consume enough food they can get to 20 life which they need to reproduce. if creatures don't get enough food they die with time. mutations happen at a 1/3 rate. press 1 key to view /stop viewing the paths creatures have taken so far (in grey). press 2 key to hide/show the random button. WARNING: due to a script glitch do not use the random button when the project is not running. creatures turn semi-transperent when their gets to 1 (just before they die) and they get a speech bubble containing ... the cratures number ... (...#...) when their life hits 19 (just before they reproduce.)