Using the arrow key, move the monkey to touch the bunch of bananas. This is Scratch project is a template for the teaching of variables. Ask your pupils to add a score feature which adds up the number of bunches of bananas eaten in a given time. For textension work they could add a timer to the game. Also, ask them to explain how the monkey jumps when she catches a bunch of bananas. The monkey's position on screen uses two built in variables, x and y. The value of x and y is produced by a random number generator so that the position the monkey jumps to is different each time.
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