▬ʍʍ₇▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Hello. This project is my entry into the Claim To Fame (2013-2014) Semi-Trinals. In this awstat, a cutscene will play and you will instead, have to fight them, loosing half the health you lost last round. You will try to make it as far as possible without dieing, and when you die you will be prompted with an end screen displaying your score and the high score (World record.) and you will get to enjoy Hewikii- Next Time. ▬▬▬INSTRUCTIONS➊▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ In this game, you will click the green flag (Duh. :3) and then choose whether or not you want music to play during your gameplay, then click start game. Title, and menu buttons provided by www.cooltext.com and all other graphics in this game by me. ▬▬▬▬▬▬▬▬▬▬▬INSTRUCTIONS➋▬▬▬▬▬▬▬▬▬▬▬ When the game starts, use WASD (W being jump, A is left, and D is right, S is unused.) to move and jump. (Push up against a wall and press W to wall jump.) You can click to swing your sword, and there is a small delay between each swing, so spam-clicking is not recommended. You are the orange block, and your goal is to kill (Attack until they die.) the red blocks. The red blocks will make their way through the randomly generated terrain, and hit you, knocking you back a fair bit. You will start with 100 health, 5 damage, and other amounts of jump height and speed (Walkspeed.) that I can't remember. It will then apply random upgrades to your stats, and the round will start. Each round, you will choose a stat to upgrade, then fight one more enemy until round 8, where you will loose half the health you lost during battle last round. (Ex. You had 100 health, lost 60 last round, you now start with 70 health this round.) This will slowly widdle you down. I set it to 7 enemies to avoid lag, so don't worry about the frame-rate. That's how it's played, hope you enjoy! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬NOTES➊▬▬▬▬▬▬▬ Well, I would like to thank these kind scratchers for helping me with improving the framerate: @drmcw and @LeadToGold links to their profiles: scratch.mit.edu/users/drmcw and scratch.mit.edu/users/LeadToGold . Any other things to say.... hm, well, nothing else to say here, except that this was 98% Scripted by me, including the A.I. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬CREDITS➊▬▬ Intro music: "Ark" by raider Menu Music: I don't really know what that one is called. In-Game Music: The file is called 3D, but idk if that is the real name. End-Screen Music: Impossible Task by WBussey Outro Music: Next Time by Hewikii (Unused- used to be.) T-Mode Detector: Blazze (Now ) Help With lag: drmcw and LeadToGold Menu Text: www.cooltext.com Pretty Much Everything Else: Me ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬END▬ Thanks for viewing this project, a love or favorite is much appreciated!
▬ʍʍ₇▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Curated by xOnic 8/27/14 Hope you like this game! :O I won round 4! On to the trinals! :D Some notes: TL;DR version of instructions: WASD/ARROW KEYS = move CLICK = attack When round ends upgrade one of your stats, and you will regen your health. After the 7th or 8th round you may no longer upgrade, and you will loose half the health you lost last round in the following round. (Ex. You had 100 health, lost 60 last round, you now start with 70 health this round.) Variable in top-right is your health. At start of round you will have random stats. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬LINKS▬▬▬▬▬▬▬▬▬▬▬▬ Profile: http://scratch.mit.edu/users/Minimaster7/ Last Project: http://scratch.mit.edu/projects/16305474/ Master Games: http://scratch.mit.edu/studios/292996/ MM7 Introductions: http://scratch.mit.edu/studios/304974/ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬SCRATCHER AD▬▬▬▬ Leafino: scratch.mit.edu/users/Leafino ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬END▬ Thanks for viewing this project, a love or favorite is much appreciated!