EDIT: So in case you weren't aware, I'm going to be updating and rereleasing the project periodically. Check back every so often for future updates! (RUN IN TURBO MODE FOR BEST RESULTS) The goal here was to create a tile rendering engine that could be applied to a role-playing game similar to Dragon Warrior for the NES. I started by looking at Destinesia by @PixelPark for help. Although the project was inspired by them and a few of their engine concepts were used here, the engine itself is entirely original. It would be interesting to see how this could be applied in an actual RPG setting. PROS: Extremely simple to edit, debug, create new maps and create new tilesets. CONS: Can be glitchy, laggy, and unresponsive. Must be precise with the tiles or else they will not be recognized..
NEW UPDATE COMMENTS: Movement and hitbox collision was a pain in the rear, however, I managed to get it functioning properly for the most part. Keep in mind that not all of the rooms have set coordinates yet so you might suddenly be walking into water. The world is otherwise mostly coherent. UPDATE LOG: v. 1.1 - Added my own music - Added player/cursor movement - Added collision (as of now is still quite glitchy, if you know a better way of doing hitbox collision then please tell me) - Added an expansive map (LOZ style!) - Now have some feedback as to wether something is going wrong (corrupted tiles will render as a bright question mark tile) - Made rendering faster - Press Q to activate debug mode Credits: Tileset by me. @PixelPark and @PastryTycoon for inspiration. FF1 for overworld theme. I have no issue with you using this engine, but make sure to credit me. Loves and favorites are nice. I like loves and favorites.