Green flag. Nothing else, this is a very simple test. Here I'm demonstrating an experiment with TTS voices in which I use Audacity to warp it, thereby giving me control of pitch, stress, and syllable lengths. I did this as a test of something I might use in projects in the future, since I like using TTS voices, but many times they sound rather strange and mistimed. I could also use tempo and volume to control how fast a character talks, and pitch (with a few others) to give them a unique voice, expanding the number of voices from 5 to theoretically hundreds. In practice, I could probably only get around 15 with pitch alone, maybe 20 if I have a couple of other effects, but things such as the words characters use as well as stress can make them more distinct. == How long did this take? == Roughly two hours, but a lot of it was playing around and figuring out how to do things the best way. If I did this for a project, it would go much, much faster. == What effects did you use? == Change Pitch/Tempo/Speed were all used variably, as well as Amplify on certain stressed syllables. Sliding Time Scale/Pitch Shift was also useful for getting glides between levels of pitch. == Why do some words sound kind of warbly and distorted? == That's a side effect of the pitch changing. I don't know how to fix that. The good news is it's not too noticeable, any more than the obvious TTS is, plus I get the benefits of fixing the TTS's weird timing and stress. == Why does "macOS" sound weird in the edit? == Best I could do with the one file, as you can hear in the original, it said "mock-ohs". == Will you do more of this in the future? == Possibly. I did want to test this to see how it'd work in an animation, so I might do one with this voice setup sometime.