☆ Number by mclark120 ☆ Idea by: ??? on Twitter (Can't find it rn) ☆ Text Engine by: @TheMachinumps Also put any balance problems in the comments The one idle game you don't need turbo mode to play! (Because it never gives you things faster than 1/20th of a second) Also @TheMachinumps you can tell me to take out the text generator and I'll make my own if it makes you happy
Changelog: V1.1e9: Hey now there's Zone Scaling! Thats nice. Take effect after you get to 5000 bought, so late game stuff. Press V to see what goodies come with Zone Scaling. HOTFIX: Pressing Q to level Sol and Nog now return the correct values for AS cost. (Thanks Wolfram Alpha) V1.1e8: The main change is rebalancing Sya, and now you can press Q when leveling your outsiders! V1.1e7: Doo's cost is now equal to 2.75^Doo. Sya now has an effectiveness of 300*ln(x)% to number, with no maximum level. Nog is reverted to 1/3 of what it is now. V1.1e6: Sya now has a max level of 250. You can now hold Z over the make number go faster button to level it without clicking it multiple times. Solomon now grants +10% AS per Level. You now get AS for every bought after 100 bought, which multiplies by 1.01 every 50 bought. V1.1e5: An update so large I thought it should skip e3! The game should handle numbers up to 1e1e303 [So theoretically you should never hit it]. Also re-balanced Sya to make it easier on the program. Heads up: You may lag. Ancients are now easier to level, press Z to level them multiple at a time. V1.1e2: Added the new Outsider Doo! What he doo is increase the scaling of number, but at the expense of doubling his price per level! Hopefully you get farther when you level Doo! Also added a leaderboard of Highest Bought Ever!