Original project: PONG by RG by RETRO-GAMES ==This game is pretty much an upgraded version lol== *main menu ▄ █ ▄ █ ▄ ▄ █ ▄ █ ▄ █ TURN IT UP Min- - - - - - - - - - - -●Max {{((HOW TO PLAY DOWN BELOW))}} {{((PLEASE READ))}} *Go to settings before you start the game to choose a difficulty and a number of players (1 or 2).* =Use mouse to control player 1 (left side). =Use up and down arrow keys for player 2 (right side). *Updates* v.1.0 - Made paddles less glitchy. v.1.2 - Put music in main menu. v.1.3 - Put in color effects in main menu. v.1.4 - Color effects have been taken off in main menu because it dosent seem legit. v.1.5 - Music from main menu put in game-play and new music in main menu is Let It Go (8-bit) version. --Please tell me in the comments what you would like to be imputed into the game.--
History Of Pong ================================================= Pong was the invention of Nolan Bushnell, a young engineer who introduced video table tennis to arcades in 1972. Simple and addictive, Pong launched the craze for home video games. The home version was Introduced by Atari, Bushnell's company, in 1974--long before anyone had seen a personal computer. -Invention: Pong Video Game in 1972 -Definition: noun / game trademark -Function: Pong is a simple and addictive video game. A tiny "ball" floats back and forth across a "net" bisecting a dark Television screen, and two players use knobs to manipulate "paddles" on the screen to hit the ball. The instructions are spare: "Avoid missing ball for high score." -Patent: 3,793,483 (US) issued February 19, 1974 Inventor: Nolan Bushnell -Criteria; First to invent. First to patent. Entrepreneur. -Birth: February 5, 1943 in Ogden, Utah -Nationality: American Milestones: invention, history, pong, pong video game, Nolan Bushnell, Magnavox Odyssey, Ralph Baer, invention of, inventor of, history, historical, resources, profile, who invented, web resources, book resources, fun facts, fascinating facts. The Story: Before there was Pong, there was Odyssey, invented by Ralph Baer in 1966. Programmed for 12 games, Magnavox's TV-based game required plastic overlays to identify colored playing fields on the screen. It also came with two hand controls and such traditional board game equipment as dice, playing cards, and play money. Consumers strongly preferred Pong's simplicity, and Pong and its numerous knockoff relatives dominated the game market until 1977, while Magnavox abandoned Odyssey about a year after its 1972 debut. Pong was the invention of Nolan Bushnell, a young engineer who introduced video table tennis to arcades in 1972. Simple and addictive, Pong launched the craze for home video games. Introduced by Atari in 1974--long before anyone had seen a personal computer—Pong was an adaptation of the company’s popular arcade game of the same name, and it became the most popular game of the 1975 holiday season, with sales of $40,000,000 for the year. To a generation of gamers accustomed to 64-bit graphics and blazing processor power, Pong now looks absurdly low-tech: a tiny "ball" floats back and forth across a "net" bisecting a dark screen, and two players use knobs to manipulate "paddles" on the screen to hit the ball. The instructions are spare: "Avoid missing ball for high score." And the inside of the game is likewise unimpressive--just three integrated circuits and a few other components. But the game's fun, straightforward design brought millions of players to the TV screen, and the industry never looked back. The breakthrough that led Bushnell to invent the home version of Pong was the linking of mini-computers to TV terminals. In 1977, now under the ownership of Warner, Atari introduced its new Video Computer System (VCS) and nine compatible game cartridges. The company licensed the megahit arcade game Space Invaders for the VCS in 1980, and VCS sales soared to $100 million. In the early 1980s, riding high on the success of the VCS, Atari turned away from new product development, churning out software for dozens of new games and recycled versions of the VCS instead. It also took part in an ultimately unsuccessful venture that allowed users to download games for the VCS over phone lines with a modem. When the video game market crashed in 1983-84, Atari was left with vast quantities of unsellable software and no new technology to fall back on. After the crash, consumers stayed away from home consoles, which were not reintroduced until Nintendo and Sega arrived on the scene in the late 1980s. Mr. Bushnell founded and was CEO of Atari Corporation, a manufacturer of video games, from 1971 to 1978. He founded and served as CEO of Chuck E. Cheese's Pizza Time Theater, a restaurant chain featuring electronic entertainment, from 1977 to 1983. From 1983 to 1986, Mr. Bushnell served as the sole proprietor of Catalyst Technologies, a source of technical advice and venture capital for Silicon Valley entrepreneurs. He served as Chairman for several Catalyst companies, such as ETAK, Androbot, ByVideo, Magnum Microwave, Axlon and Octus.