WASD to Move Arrow Keys to Look Use Phosphorus for more FPS: https://phosphorus.github.io/app.html?id=141847993&turbo=true&full-screen=true
Right now I need to add better filtering handling for wall edges->max view distance. Info on Variables: FPS: How many frames are being rendered per second Filtering: Smoothens the walls, and is good for a high VDef (Almost no impact on performance), but as of right now, looks weird when the wall edge is connected to blank space. (Almost no impact on performance) VDef: How accurate the depth scan is. (Lower = Higher Precision & Lower FPS, Higher = Lower Precision & Higher FPS) HDef: How many scans there are from left to right. (Higher = Higher Precision & Lower FPS, Lower = Lower Precision & Higher FPS) View Distance: How far the player can see (Higher = Lower FPS, Lower = Higher FPS)