Please use turbo mode for the best experience Just a base for future projects. I want to integrate this into my fabric morphing program and calculate the color based off a 100% uniform grid instead of the x and y to emphasize the distortion.
thanks to @TheLogFather for the great triangle filler Base: http://www.tylerlhobbs.com/writings/triangle-subdivision Very good website and source for anyone interested in this kind of stuff.