READ INSTRUCTIONS FIRST! ~1) Click on the very small arrow in the bottom-right corner to open the tile menu. ~2) Select a tile by clicking on the tile. ~3) The menu will close and now you can place your tiles! Left-click OR hit space to place a tile. You are allowed to hold them down. ~4) To change tiles, either use the left and right arrow keys OR reopen the tile menu by clicking on the very small arrow in the bottom-right corner again. If you want to get rid the tile that follows the mouse around, you can hit the "x" key. ~5) To scroll in any direction, use the "asdw" keys. If you are holding down a key and it seems to "jump" or stop abruptly that is because it just created a new row or column to the grid. If this is the case, let go of whatever "asdw" key you were holding down and then you can repress it.
NOTES FOR ADVANCED USERS: This project was designed to provide a standardized mechanism for individuals who want to create a tile-based game. Typically there are a couple of ways the scrolling can be done: clones with 480x360 resolutions can all move together, or a tile-stamping system can be developed. This project actually has uses for both. First and foremost, if you are using the cloning method for scrolling, one way to make the costumes for the clones is to use this project to design them, screenshot, and then upload as your costumes. If you are using a tile stamping process for live-rendering your tile-based world, this project already contains features relevant to that. All the tile data is stored in the one and only list inside the project. There are custom blocks that are used for easily rendering what is inside of this list. You can export lists by right-clicking on them when "Seeing Inside" and selecting "Export". If you want to add your own tiles, just upload the costumes to both tile sprites! They have to be 16x16 pixels and centered at the top-left corner. Additionally, there is a variable or two inside the project pertaining to the maximum number of tiles that you might have to change, but other than that it should all work out. If you have any questions, concerns, compliments, feel free to comment! CREDITS Everything was designed by myself. If you plan to use these tiles in your own project or any of these mechanisms, please give me credit. Thanks!