Arrow keys to move H to (de)activate hud R to restart the level/section S to skip intro Z to attack with kicks Play in 'Player' mode for the least lag Play in 'Fullscreen' mode for the most detail Don't even think about playing in 'Editor' mode; you'll not only recieve even more lag than 'Fullscreen' but you'll also have the decreased detail of 'Player' mode Make sure to click on the dot farthest to the left as that is the only level that is complete so far. --------------------------------------------------------------------------------------------- If anyone can find a high quality rip of "Wily Stage 4" from Mega Man 8, create a project with the musical track present. Link it to me in the comments. The first Scratcher that does this will gain a spot in the final credits.
[I apologize for going afk on Scratch for so long. I hope to provide original platforming games as well as other genres for all of those that are interested.] [Also, I'm only just now realizing how much of this project's sprites are interdependent.] Credits Unnamed Scratcher (wink, wink) Sega, Sonic Team Capcom (nudge, nudge) griffpatch- general platforming/physics engine cloudberry7- constructive feedback --------------------------------------------------------------------------------------------- Update Log 30 Mar 2018 v0.0.1- Shared to Scratch. Essential Roads of Anger assets have been imported. v0.0.2- Level 1 is halfway done. 'Parallax B' object has been created. Backdrop object has been created. Ledge grabbing has been refined somewhat. New main character design has been drawn (that you can't see yet :D). General structure and theme have been created. v0.0.3- Changed the character design to be a bit more 2.5D (which you still can't see yet :D). 31 Mar 2018 v0.0.4- Attack hitboxes have been drawn. Basic animations have been created. Ledge grabbing has been made more forgiving. Intro images are in progress. 1 Apr 2018 v0.0.5- Early thumbnail has been created. Foreground objects are in production. v0.0.6- Tachy Touch music track has been ripped. This has better be worth it. My computer almost got a virus. v0.0.7- Level 1 mostly finished; collision, ledges, background, foreground and parallax scrolling. Checkpoint flag has turned into a checkpoint line. v0.0.8- Slideshow intro cutscenes have been drawn. Level choices and amount have been changed. 2 Apr 2018 v0.0.9- Level 2 is in progress. Eggrobo enemy has been added, but very glitchy. Laser projectile for eggrobo also glitchy, but added. Knockback animation is present, but not able to be made visible by normal means. Character animations are mostly finished and are now visible by normal means. Thumbnail has been updated slightly. Hold S to skip the intro. v0.1.0- Level select map has been changed. Item boxes have been added, along with the shield power-up. v0.1.1- Level 3 is in progress. Weird Eggrobo laser glitch has been fixed...? 3 Apr 2018 v0.1.2- Level 2, Green Hills, has been scrapped. Enemy spawning oddity has been corrected.