There's a lot of reading, but it's worth it! If there's not enough room for 'Personality' or 'Backstory,' you can fill it out in the Notes & Credits. ('Power of magic' means how good they are at magic. Each kingdom specializes in their type of magic, (Below.), and can only do that type.) The rulers, in addition to making their kingdom's decisions and such, also get an extreme boost in power, speed, intelligence, and are each gifted a magical item depending on their performance in The Crowning. Like a character who used a certain spell a lot would probably get an item based off that spell. SPECIALIZATION PER KINGDOM: Stone: Is able to manipulate all rocks, (Not ones thinner than a man's thumb,) and some specialized soils. Are able to speak to all burrowing animals. Plant: Can manipulate all plant life, and can speak to most animals Sand: Can manipulate sand and, in some cases, heat. Can speak to all desert animals. Water: Can manipulate most liquids and speak to water-dwelling creatures. Air: Can speak to flying animals, fly, and manipulate the winds. Fire: Can speak to some mythical creatures, (Dragons, other fire creatures.) and manipulate fire and lava.
I was drawing some elves, and this idea suddenly came up! More stuff about The Crowning: -You should RP a lot if you want to be chosen. -The rulers receive a SLIGHTLY OP magical ability once chosen: Stone- *Undecided* Life- Able to heal any wound Sand- Can witness any moment in time, and effectively time-travel Water- Can change the chemical substance of any liquid Air- Can change and control weather Fire- Can summon some forms of natural disaster (Also, marrying up IS POSSIBLE. You just need to ask the current king or queen to marry them. You will receive the power to create laws.)