How to Play: Use arrow keys to move left and right. Press Space to shoot. Collect Power-ups by running into them: Green and white power-ups give you Bullet Speed Red power-ups give your bullets more power Blue power-ups give you less reload time Pink power-ups give you lives Each block that you see will have a number on them. You will need to get that number to 0 to destroy it. Each block will get harder to destroy as you go. Watch out for shrapnel! Shrapnel makes you lose lives Once one of the blocks hits the bottom, it will explode into a flurry of shrapnel. Be careful Scoring: Hitting a block gains you 1 point, destroying blocks give you 2 points. This depends on the amount of power points you have Some blocks have ice, stone, or metal around them. Breaking these or hitting them will not give you any points. However, If you manage to break it you will be able to hit the actual block. Events: At any time, an event will pop up, where you will be transported somewhere. Where will you go? Event 1: Desert Cacti reside here as well as a vicious sandstorm that will slightly block your view Event 2: Wormhole Stars fly by you as you go at the speed of light. Blocks will also shake, causing them to lose their covering. Event 3: Mantle Some spots of almost melted stone fly by as well as fireballs that fly at you. If one of these fireballs hits you, you will lose a life. Watch out! Event 4: Laboratory In this event, you will see corrosive acid on the ground as well as missiles that try to destroy you. TIP: DO NOT sit on one of these, this will instantly kill you if you don't have over 5 lives. The corrosive acid will also damage you so be careful. The Boss: The Boss does not show his health (HINT: Look at your level). It will shoot in 4 directions rotating 4 degrees to the right each time. It will not come with a covering.
Created by CEColon Helped by Mercenary_Connor If you find any bugs or have any ideas, post them in the comments section below! DO NOT Remix unless you are willing to give credit to me. Future Plans: More Events, new types of enemies (does not include covering) Changelog: Build 13 in progress: Sprites are being deleted randomly from the game, will try to get these back Build 12: Ghost blocks added, will have a 1 in 50 chance of spawning. They cannot spawn with a covering and are a bit hard to see. (4/14/18) Build 11: 5th event added: Earth (You get the idea, birds, trees, lakes, clouds) (4/13/18) Build 10: Replacement for pierce, bullet speed, now added. Bullet speed will be seen decreasing so that it takes less time to get to the other side or to a block. Also changed color of boss shots to be gradient with dark red in the middle. (4/13/18) Build 9: Removed Pierce, causes problems with blocks being destroyed as well as being so broken that you basically win. Fixed bug with Event objects spawning after the event ends. (4/13/18) Build 8: Nerfed the Mantle event, Boss now has blinking red entrance, fixed bug with multiple bosses spawning and one not shooting. Shooting sound changed from laser2 to laser1. Also if lives count goes less than 0, it will automatically set to 0. (4/10/18) Build 7: Minor update: Added metal coating, they take 100 hits to take down. (4/10/18) Build 6: Fixed bug with Reload Time icon (Clock in upper-mid-left) shaking when it should not (4/10/18) Build 5: Boss Added, It will shoot in 4 directions rotating. When it dies, it will explode into whopping 20-shot shrapnel. Watch out! (4/9/18) Build 4: Fixed bug with event transition before the white screen pops up (4/9/18) Build 3: Fixed bug with event objects spawning on start (4/9/18) Build 2: Fixed bug with shots hitting ice and ice not doing anything (4/8/18) Build 1: Initial build (4/8/18)