New: [l] toggle debug info [r for 1 sec] engine quick fix (reload) Click the arrows button to change key controls. [x] to change seed [t] to tp [wasd or custom] move [a/d or custom] switch recipe Get info at https://scratch.mit.edu/discuss/topic/294764 Original engine by @Blue_Science
Changelog: *fixed an engine bug that might have caused lag after playing a while *added sand :D *added world persistant saving and edition ! More detail below. *music and time system updates, and other random improvements World persistant edition ! When breaking a tree, just for test, a sand will appear. If you reload the game (press R for 1 sec), the sand will still be there, while the changes wouldn't have saved before. Only MODIFIED TILES are recorded on the Master's "chunk" lists. When we'll make the world load/save, we'll need to pack the world seed, the "chunk index" and the whole content of chunk lists into a single one. I haven't done that for now, but it should be easy :)