CHECK OUT HOW MUCH I'VE IMPROVED: https://scratch.mit.edu/projects/216263357/ In this project, I'm just sort of going to go over all of my terribly old art and call it names and maybe sort of talk about what past me didn't know and would have been better off knowing. So, without further-adooo. . . press flag to start. (Navigate using the 'x' and 'z' keys) Piece #1 (aka: that pink-haired freak)>>> So. . . uh- Anyone could obviously tell what makes this so terrible. No, it's not the one layer of shading that was put on (there's a problem with WHERE it is, but one-layer-shading is a stylistic choice), it's the overall carelessly placed line-art, the terrifying transition between the overall flat piece and the way too detailed eyes, the fact that I was too lazy to even ATTEMPT to draw hands (I think hands could have saved this pic from being so bad, tbh), and etc. . . (eternal etceteras). This was the first finalized thing I drew in ibisPaint X about nine or ten months ago, and. . . maybe I wasn't used to the schematics, or maybe I was just really thrilled to be using an art program other than DA Muro. . . but I honestly can't excuse myself for being so lazy. The main thing I would tell past me if I could go back in time and whollup my scrawny past-self would be to stop being so lazy with what I drew. I should have at least given this consistent line-art or something, ew- Piece #2 (aka: my weeb-dreams continue)>>> Where do I start? The line-art still sucks (look at that! I didn't even erase some of that unnecessary stuff, like the part of the collarbone behind the raincoat and the segment of the right hand that isn't even visible.), I over-blurred (I'm actually embarrassed), and. . . ANATOMY!? No! There is no such thing here. This is honestly a good example of what happens when an artist doesn't learn the way things are supposed to look. This isn't stylistic, it's just sad. For the two people out there reading this right now, a woman's hips are wider than her shoulders (This is how women can give birth; if a woman had a man's pelvis and decided to have a child, her baby's skull wouldn't be able to fit through her uhh. . . what's the word?. . . Birthing-passage? w/e). But I have to give my past-self some credit. This was part of an aesthetic adopt in, maybe, August, and, tbh, I think I did an okay job of presenting the character in a unique way that showcased her personality. Piece (aka: a gift I made for a friend's b-day)>>> Awful lighting. I don't mind anything as much as I mind the lighting. Past me didn't really understand how 3-D objects work together in relations to one/multiple light source(s). Texture is also nowhere to be seen. This is honestly something I learned to add by looking at things around my house. Seeing them -touching them- really gave me an understanding for the way things felt. Not everything feels the same and that reflects on the way it appears. Piece (aka: Space Race [Alpha])>>> This was actually already sort of a redraw of something else (its [Beta]). So, the first thing I notice is: I tried to add texture! But there's some bad news: it's gross. I used too many brushes while 'painting' this, and those different brush-strokes become very distracting. Using one ( just 1!) brush on the entire piece would have helped tie it more together. The shapes are also wayyy too defined; it might just be my style now, but all of this definition adds to the distractivity* (*that's not a word) of the entire piece. But I do see improvement. Piece (aka: Yay!; this is the last one)>>> Okay again, no texture, too many brushes. But, unlike , this suffers from too little definition. If I could talk to past me when they were coloring this, I would tell them that some contrast (any contrast!) is okay. But hey, at least I sort of figured anatomy out here. The line-art, however, is still very poor (I still haven't been able to get a good line-art thing going in ibis, and I din't plan on doing it anytime soon.) If you compare this to Piece though, the difference is immense. All in all, these drawings were bad, but showed potential. If you're interested in how I revamped them, check out this link: