There is nothing really to do here because Scratch is all about programming. Nevertheless, a program is given that solves example E on page 102. Instructions: Click on the green flag and the ant sprite will trace out the path shown in the diagram. Documentation: The "Dots" sprite stamps the matrix of dots and sends the message "go". The "Ant" sprite receives the messages and moves with the pen down to draw the path. The move and wait instructions have been put in a separate script that is executed when the message "move" is received. This facilitates changing the amount moved or the waiting time. Variables: none.