"it's a prototype(?, maybe proof of concept?) for counting how many players is currently online using a cloud var, a normal var and a timer" -Nutchapol check: https://scratch.mit.edu/projects/214939356/#comments-92632535 *(cloudvar)player count doesn't actually show the player count also only count scratchers, sorry new scratchers theoretically each instance of the client will increase the cloud var by 1 every second, then the script measure how much it changed before and after 1 second the difference of those 2 is the real player count also clears the counter to 0 once got to 1m bc i don't like large numbers sitting around when it not needed (it might overflow or something idk but i don't like those) edit: changed to work in 15s intervals