A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
v0.28.6 changelog MORE MEANINGFUL LEVELS > changed experience needed for each level > skill:speed now affects how quickly you can jump > skill:strength now increases damage by 2x as much > skill:HP now also increases max HP > skill:defence now also decreases shield cooldown >> added basic rolling mechanics and animation for elf >> mage shield now no longer costs MP to cast PERFORMANCE > clones are now set up when unpacking data, not at start of game > improved data setup at project start (sprite list instead of number) > optimised _questManager data setup > replaced more green flag scripts with data setup scripts > spread out monster spawning to reduce lag at start of game > replaced individual option button sprites with a single sprite > fixed bugs at start of game that caused some sprites to load in, which looked messy > fixed bug where item drops were visible outside of game frame > fixed bug where blocking cooldown bar was visible outside of game frame and kept counting down > fixed bug where new quest icon could not be clicked to open quest > fixed multiple bugs that prevented blue-dot level progress from being shown correctly