UMM...Hello, Hello... And welcome to your new job as night guard in my Five Nights at Freddy's Fan Game. If you've never played a FNAF game, then be ready for a BIG surprise! Most of my mechanics are the same as Scott's, but I added the feature that you can use keys to toggle the lights, doors, and cameras. Most of the office functions are explained on the first night, but just in case you miss them here they are: The cameras are activated by holding your mouse over the bar at the bottom of the screen, or using spacebar. The right and left doors can be activated by pushing the white button on the wall with your mouse or the a and s keys. Lastly, the doors are activated using the red buttons on the walls or the z and x keys. Survive until 6:00 AM, conserve your power, and try to beat all five nights. Who knows? Maybe there will be secrets at the end if you do. Mechanics: Power- each hour is about 86 seconds real time, and the fan and office light that always stay on drain power at about 1% every nine seconds. That being said, if you never use the cameras, doors, or lights then you will have around 43% power by 6 AM. If this 43% is distributed to the six hours then that leaves 7% power for doors, lights, and the cameras each hour. With these two combined, you wont run out of power if you use 16% an hour. Animatronics- Freddy- Bonnie- Chika- Foxy- Foxy hides in pirate's cove and only comes out when he isn't being watched on the cameras. If you see him poke his head out of the curtains that means that you haven't watched the cameras enough and he is debating whether to run down the hall jump-scare you. If you check the cameras and pirate's cove is empty, or you hear footsteps running, close the left door before he reaches your office. When you can't hear banging, then Foxy will have returned to pirate's cove, and it's safe to open the door. Be warned however, if you don't
All rights, characters, audio, and concept ideas go to Scott Cawthon, the original creator of the FNAF saga. Please don't sue me Scott. I just love your franchise. Also note: I am still working on this game, and I still need to finish programming the first night. (currently there are no animatronics yet :) The good news is that once the first night is done, the other four shouldn't be that difficult to make.