Click on on either side out menu for more options. Click and drag the mouse to rotate [ and ] to decrease or increase the size. Options include turning fill, wireframe and backface culling on or off as well as changing resolution and viewing some object information. Show menu allows you to see a single bowtie face in the wireframe. Click again to view subsequent faces.
All the polyhedra are built using bowtie quad shapes. I suspect some of the polyhedra with a lot of faces will not render very quickly. Versi-Quasi-Regular Duals from the www.dmccooey.com website. The dual of a versi-quasi-regular polyhedron is face-transitive with faces shaped like bowties. Face transitivity means that for any two faces of the polyhedron, there exists a translation, rotation, and/or reflection that leaves the outward appearance of the polyhedron unchanged yet moves one face to the other. There are seven versi-quasi-regular duals, all of which are self-intersecting. Based on 3d system by @raucket at https://scratch.mit.edu/projects/118929658/ Used the polygon filler from @TheLogFather at https://scratch.mit.edu/projects/62499800/ because it would fill non-convex/twisted polygons with transparency. To do list: Sort the faces back to front so I can use no transparency and lighting. Will I have to split the bow tie up into two triangles to make that work? Clean up the code :)