This is a demonstration on how map destruction, AI, and other mechanics work. This is not fully playable. WASD to move Mouse to look Space to shoot R to reload G to use gadget F to use operator unique gadget E to reinforce walls (Defenders only) Move to the side of a wall to use F to use/leave LMG (Tachanka only) C to pick up LMG (Tachanka only) Dark walls are indestructible Brown walls are destroyable via bullets or explosives Orange objects can be shot over but cannot be vaulted Red walls are reinforced brown walls that are indestructible Objective: -Eliminate the other team to win -Attackers must proceed to the middle room (marked with BC {Biohazard Container}) and defend it until the circle around it fills up before time is up. -Defenders must defend the objective by reinforcing walls and keeping the enemies out until the time runs out. Operators (In order) -------------------------- Attackers: -Ash: 1 armor, 3 speed. Fires an explosive Breach Round that burrows into a surface and automatically detonates. Gadget: Frag Grenade -Glaz: 2 armor, 2 speed. Uses an OTs-03 sniper rifle to quickly eliminate targets. Gadget: Claymore Sledge: 2 armor, 2 speed. Uses a Breaching Hammer to breach through destructible surfaces. Gadget: Frag Grenade x2 Defenders: -Tachanka: 3 armor, 1 speed. Deploys a Mounted LMG with increased fire rate and penetration. Gadget: Barbed Wire x2 -Rook: 3 armor, 1 speed. Drops a supply bag full of armor plates for his team to use. Gadget: Impact Grenade x2 -Frost: 2 armor, 2 speed. Uses a mechanical trap to damage and temporarily stop enemies. Gadget: Barbed Wire x2
This is not the full game and will probably never be. Made by: @Scratched184 Sounds from: Rainbow Six: Siege Grenade physics from: @2MuchSugar golf game Point at XY coordinates from: @XDsx