I am making an ultimate custom Night! Remix with the character you want inside of a box, and give me its mechanics ( make them as difficult as you want). Also feel free to add extra Challenges. You may add as many animatronics as you want. Red buttons are door and vent Yellow button is door light Space to hide under the desk A to start
-Plazma: He walks around the building. If he ever is at your door, expect a power draining experience if you don't shut your door. -Turquoise: He will start within his own area and slowly make his way towards one of your doors. There is a 50% chance he will jumpscare you. If he doesn't jumpscare you, he will disable your doors for the rest of the night. -Shadow Blob: It starts off backstage in blob form and enters the office via vents. You will know its location because something will be added in that room. -MCPro: Don't worry, he can't hurt you, but he will occasionally peep into your office and try to find you. When he is coming into your office, he will say "coming!" and walking sounds will be heard. Hide under your desk to hide from him, and wait for him to leave. If you are not quick to hide, he will say "over here!" and animatronics come into your office 1.5 times as fast. This will happen throughout the night. -Geo: He will move through the cameras, but only in hard to see places. If you don't watch him on the cams enough, your run will end with a jumpscare. -welchl08: he will hide in shadows making him hard to see but if you press flash you can see him press run adobe flash player to make him go away -Verdo: Keep an eye on this guy. He will come from the abandoned stage and run toward your office. Before you know it, he is at your door and you only have a few seconds to close it on him sending him back to the abandoned stage. -Hello and Goodbye: Hello walks toward your office like normal, but he is not there to jumpscare. He will scream at you through either a door, a vent, or a window. If you don't shut him up in a timely fashion, Goodbye will start to move. Goodbye will not move unless summoned by Hello. He will make his way from Parts and service toward your office, and jumpscare you. Goodbye is not affected by any means of defense. -Lordtucker693: Sometimes steals the monitor, draining power from whatever the heck he is doing on it. Press the explosion button to scare him off and give it back. -The Catterrheads: In parts and service, Zach will distract you. If you don't get him out by playing the audio lure, he will call Catterrhead. Ending your run with a jumpscare. -ERROR JEFFY: On your desk is a music box that demands to be wound from time to time. If you don't wind it, ERROR JEFFY will come out of the monitor slowly and there is no way to put him back in. Once he fully out, the only thing you will have to look forward to is a face to face jumpscare. -ERROR1: He will always watch you in the darkness from your office, and will get closer while your camera is up. To get him to go back, use your flashlight on him, but only if he moved. If you shine your light on him when he isn't in his attack-phase, he will cut off your power supply, and eventually jumpscare you. If he gets to close, your run will end with a startling jumpscare. -Spoon:He will start in the parts and service room, then he will go to one of these rooms at random, Hallway,Hall, and the Vent, If He is in the vent then flash at him, if he is in the hall or hallway, then close the left door, and the more active he is,the more you will have to react. -Flossom: He starts in the hall then makes a direct path to your pipe. Also, he makes music. The louder it is the more closer flossom is. don't close your door and you will experience a derp scare. -HeadlessGuy: So his path is Confusing He will start in the hallway, and makes a direct path to the stage, then will he come at the pipe, don't close it, he will have a head that says WHO ARE YOU RUNNING FROM Jumpscare. -TBM: He's pretty shy, so it'll be difficult to spot him on cameras, the only way you can see him is his glowing, blue eye. He's also invisible at the door entrance. If you see his glowing blue eye, shut the door quickly, you'll only have a few seconds to react. If your reflexes aren't quick enough, he'll end your run with a face-to-face jumpscare. -Rocco: He'll appear at any door or vent, be sure to put the FLOOR IS WET sign in front of him.