Things to work on: enemy health/death Enter 0 for no debugging, or 1 if u want to debug. WASD to move, JKLI to attack Hold space and WAS or D to run Tell me if there's any bugs in the comments below.
ID : HEALTH ; STATE_[TimeyTime, WaitTime] : MoveTimer ^ formula for enemy state Thanks to @griffpatch for the scrolling engine. Enemy Ai, etc made by @AnimeEpisodic