Movement DNA translator (For if you look in the Scripts)yes: 1=Forward 2=Backward 3=Leftward 4=Rightward Maroon=Predators Blue=Herbivores Green=Plants In case people say that genetics don't influence movement, by movement, I mean which direction is easiest for an animal to go in. Like, if there's food behind a horse, and food in front of a horse, because it's easier for a horse to walk forwards than backwards, it goes for the food in front of it. (That's not the best example but you probably know what I mean XD) TBA (To Be Added) Changing Graphics based on FPS Escaping Predators Adaptations Population graph Naming species when they appear (The DNA changes by a large enough amount) A geneology Graph for if you choose not to repopulate herbivores Areas more beneficial for plant and population growth A LOT MORE TRAITS DETERMINED BY THEIR DNA!!!!! For example, their lifespan :) Make them reproduce while they are alive Add a mode where the genes are selected in order instead of randomly. (For example if it is 1124121331 it will go Forward Forward Backward Right Forward Backward Forward Left Left forward over and over again until it dies.) wow... you like to read... :D :D :D :D :D ok now you is just coocoo. p-q
The FPS detector is by @Griffpatch. Everything else is is by me :) (Not yet used) I called it Natural selection simulator-ish, because it definitely does NOT simulate Natural Selection/Evolution to the fullest extent at all XD I mean, there are only 10 things that determine movement and the direction they move in is mostly random XD And I know I did not use the actual chance of a mutation occuring, but if I had, a mutation would almost never happen. So, imagine this isn't Earth and it's a planet with many more mutagens than Earth :) And that the genetic code for life on this planet is much more succeptible to mutation XD