PITCH: Perfect Harmony is an engine allowing multiple AIs to move around a map without 'bunching up' or collisions. This was originally a hunting game, but here it is, an engine. With Perfect Harmony, you say bye-bye to 'bunching up' (a little may occur, but the full engine won't even have a drip of the stuff, this is a prototype). As I said, I was making a hunting game originally, and 'bunching up' really makes a mess. Same in maze games with freely-moving AI enemies. WHEN IS MK2? I have time on my hands, so expect it soon. Maybe in the next few days.