-CONTROLS ARE IN NOTES AND CREDITS- Update LOGS: -3.0- V3.1.0.3 Made surviving mummy zombies unaffected by mummy zombie death effect. Also updated World High Score to current cloud variable system and created World High Kill Count V3.1.0.2 Added skin for @kking5656 V3.1.0.1 Player no longer receives random damage when moving V3.1.0 All zombies become gun zombies (excluding power zombies) on Gunner spawn. Kill counter no longer goes up by 2 with each kill. Zombies don't give xp if a boss is alive. Press p to toggle pause. After defeating the summoner boss, mummy zombies spawn which curse other zombies, making them one-shot upon death. Fixed the bug where power zombies don't die properly. Animation/Spriting changes. V3.0.1 Made summoner costume change over time. Sniper now does 3.5 times as much damage. Killing zombies gives 10 times more score and xp. Summoner death animation now takes longer. HEMI-affected zombies now appear translucent. The player's "blur" animation now shrinks as the player moves. V3.0 (16.08.23) (Summoner Update) Adds as much content as 2.0. In notes/credits -2.0- 2.2.2.1 Rebalanced the AR V2.2.2 Cleaned up all known bugs to the gunner boss. V2.2.1.1 Fixed gunner healthbar staying onscreen, if the green flag is pressed, while the boss is alive v2.2.1 Added dev abilities to devs of the game. V2.2 (The Animation Update) Major bugfixes. Added skins (to those who apply for them), the Leech Zombie, and animations for various features. Replaced the SR with a Sniper and a Rifle. V2.1.8.2 Minor bugfixes. V2.1.8.1 Updated P in the corner of the screen. V2.1.8 When you die, your xp displays and kill counter bugfixes. V2.1.7 Made the game EVEN MORE fair. V2.1.6 Fixed the bug that I accidentally only made worse, during 2.1.3 V2.1.5 Fixed an armor bug and buffed fast zombies. V2.1.4 Buffed strong, offensive and power zombies and improved leveling. V2.1.3 Tried to fix major bugs to kill counter during Gunner bossfight. (but failed lol) V2.1.2 Updates to highscore counter and re-added kill counter. Also, added something to make the game slightly more fair. V2.1.1 Minor spriting changes and added a greater reward for defeating the Gunner boss. Also, made sprites smaller. V2.1 (Boss Update) Added the Gunner boss as playable and various bugfixes. Also added an armour system. V2.0.2 Fixed a few bugs and updated HEMI sprite. V2.0.1 Fixed the thumbnail's position onscreen. V2.0 (06.05.20) (COMPLETE OVERHAUL) The biggest update in ADOTZ history adds too many things to comfortably list! Also completely squashes most existing bugs. (See this update's additions in Notes and Credits.) -1.0- v1.8.2.1 improved bullet firing v1.8.2 fixed major hitbox glitches v1.8.1 re-added fast zombie and squashed some bugs v1.8 added ammo, which nerfs the MG V1.7.4 fixed major bugs to the replay button interacting with zombie spawning V1.7.3 fixed bugs to world high score and zombies V1.7.2 added world high score V1.7.1 fixed bug, where when you die, the gun display will no longer display upon replay pressed V1.7 score and gun changes. nerfed machine gun and sniper rifle V1.6.2 various bug fixes and changes to weapons. nerfed sniper rifle V1.6.1 sprite changes and improvements V1.6 music change V1.5.1 various bug fixes V1.5 added replay button v1.4 Now shows what gun you're using and sniper rifle pierces! Also,various bug fixes. UM (UNOFFICIAL) V1.3 (FULL GAME RELEASE) Made sprites smaller. V1.2 (BETA RELEASE) LOADS of bugfixes and improved sprites on EVERYTHING. V1.1 (ALPHA) Changed fast zombies to strong zombies. V1.0 (PRE-ALPHA) I miss this content-light versionq
REPORT ALL BUGS IMMEDIATELY!!! Comment if you want your own custom skin... @KiaGaim22 is dev This is also known as ADOTZ 3.1 is out! Kill zombies to gain levels and earn awesome guns. ENJOY!!!! Comment your score in the comments! PLAY WITH SOUND!!!!!!!!! T̶r̶y̶ ̶t̶u̶r̶b̶o̶ ̶m̶o̶d̶e̶ ̶i̶f̶ ̶y̶o̶u̶ ̶l̶i̶k̶e̶ ̶d̶y̶i̶n̶g̶. The score got reset to 143 cause the counter broke lol CONTROLS: Space to shoot. Arrow keys or WASD to move. Press p to pause Double tap to dash. Number keys (1-8) to switch guns. (Please note, you have to unlock each gun before you can use it) 9 to use bandages. Press f to knife, after the gunner boss Press g to teleport, after beating the summoner boss If you have a custom skin, Z to toggle it on and off Press X to edit volume Press c to toggle animations Your life is in the top left corner. Boss HP appears at the bottom of your screen. Start with only the pistol. Unlock 2 new guns at LVL 5 and 11. Unlock the final 2 guns at 21. Unlock the knife after the Gunner Boss. Unlock the flamethrower after the Summoner Boss. 21 is the final level. 2.0 added leveling, bandages, experience, an improved world high, thumbnail changes, an early, unobtainable version of the gunner boss, the power and attack zombies, a new health system for both zombies AND the player, max health, the HEMI, shotgun, SMG, and a new death screen. 3.0- First version of summoner boss at level 21. Knifing after gunner boss has been defeated. Gunner boss no longer (as) broken. Sound immersion (scratch doesn't give much, but I've used what I can). Rebalancing. UI Changes. Options to toggle animations and a volume slider with x and c keys :). Dev exclusive debug things. More animations. Sniper now has an aim beam. New background during gunner boss fight. New gun zombie, after gunner boss has been defeated (making the game exponentially more difficult). Added misfiring, which seriously impacts difficulty and playstyles, + nerfs the machine gun, to a point that it is no longer insanely op. The only gun immune from this is the sniper, which has received various buffs. New damage screen. Flamethrower after Summoner defeated. Megalovania always plays. If fighting Gunner boss, in which case, a sped up version of a song from HOI4 plays. Completely redid movement. Can click to shoot. Zombies still stay alive when Gunner Boss spawns. Devs can press y to increase xp. After Summoner Boss, press g to teleport. You can now double tap to dash. BUGFIXES AND LOT OF THEM Thanks to 5JM for playing this project Music is Megalovania (Toby Fox) and Unity (Christian Friedrich Johannes Büttner). 200 views!!!!! @KiaGaim22 for being dev 1.4 on. @Pebble3011 (me) for developing most of the original version and part of the physics.