>> INSTRUCTIONS << Arrow keys to move. Space to reset game. Space to cycle through dialogue. >> ABOUT << This is the realization of a VERY simple idea I had a few days ago. The goal is to guide the continuously moving player sprite ("snake") toward the blinking white pellet in order to score points. The twist is that the snake leaves a stamped trail that doesn't disappear, and only changes color every 5 points. Do you have what it takes to tame the chameleon snake? >> TODO << Add holes as score increases. Add time bonuses every 5 points. Implement cloud high score with name or cloud leaderboards. >> CHANGELOG << 1.1 -- Cloud high score implemented. 1.0 -- Game published.