This project was taken down many months ago. I didn't realize, sorry to those who noticed. But I contacted the ST, and they kindly restored the project. This project was originally shared around August 2018. There's a bug in electroman adventures. I didn't know how to fix it, so just click see inside and drag your character out. Sorry- Enjoy, it's one of my larger games :) --------- Introduction ----------- Hello Hello Hello! 23ScratchMan here with his biggest project ever. Maybe not in popularity but the amount of work I put in this is insane. Geometry Dash Platform Edition 2 ~ A sequel to one of my most brilliant idea everl lol ~ The adventure of a cube attempting to defeat the angry demons from taking over geometry dash ~ and The longest game I have ever made! lol 2 What this game includes: I tried to make it as similar as possible to the real game created by Robtop. So, this is what I got in store for you! Game Modes: ~ Cube ~ Rocketship ~ Gravity Ball ~ UFO ~ Wave ~ Robot ~ Spider Other Portals: ~ Left-Right Portal ~ Upsidedown-Rightsideup Portal ~ Mini-Big Portal Other summary: ~ Over 20 major Levels ~ Over 90 inner levels ~ 3 Boss Battles ~ 2 Rematches Get ready for an insanely HARD GAME. -------------------- How To Play --------------------- This game is a little complicated to explain on how it works, it will make more sense when you actually play it. There are 21 levels in total. Each level contains 5 mini levels in it. New things will be introduced in each level such as jump pads, jump rings, new portals excreta. The object of each mini level is to make it to the desired side while avoiding hazards such as spikes and saw blades. When you finish the mini level, you will move on to the next mini level. <><><><><><><><><><> IMPORTANT: There are 5 mini levels in each level <><><><><><><><><><> Items in each Level: Spikes: When you die in a mini level, you will be sent back to the first mini level. So dying in the 5th level may produce rage. The reason I made you spawn back at the first mini level is to provoke the real geometry dash game. When you die, you go back all the way to the beginning. <><><><> I am not responsible for your device if you decide to smash it from rage. Got it? <><><><> Blocks and Platforms The blocks are safe platforms you can stand on. Bounce Pads // Jump Pads Standing on these yellow pads on the ground will make you jump automatically. You will jump a little higher than normal. Jump Rings These yellow circular rings give you an extra boost in mid air if you press the up arrow, or W while touching it. Portals: Explanation on how to navigate // control each vehicle // game mode right down below this color code. Portal Color Code: Yellow: Upside Down Portal Pink: RocketShip Red: Gravity Ball Orange: UFO Blue: Wave White: Robot Purple: Spider Pink (Kind of Disordered): Mini Yellow (Triple Ring Portal): Flip Direction Note: your new objective is reach the right side. Two Green Arrows: Speed Booster x2 ---------------- Controls ----------------- Cube: Arrow Keys and WASD Keys Normal Platforming RocketShip: Arrow Keys, WASD Keys, and space for navigation Pressing and holding Space, ^, W make you go up, while releasing them makes you go down. Gravity Ball: Arrow Keys, WASD Keys, and space for navigation Pressing Space, ^, W Glide Up and Down while switching gravity UFO: Arrow Keys and WASD Keys for navigation Pressing ^ or W makes you jump in mid air. Similar to Flappy Bird Wave: Up Arrow, W, and Space for navigation Press ^, W makes you zig-zag upward Robot: Arrow Keys and WASD Keys for navigation Normal platforming, except holding ^, or W makes you jump higher Spider: Arrow Keys, WASD Keys and space for navigation Pressing ^, or W makes you "teleport" across the level Glad I put arrow keys AND wasd keys? HOW TO BEAT BOSS: Clubstep: Simply dodge the lasers and fireballs being shot. Wait until his power is really low. TOE2: When he shoots down a bounce pad, jump on it and hit em! Deadlocked: Read above. They are more powerful Final Battle: Dodge all lasers and saw blades, when that bounce pad comes scrolling in, jump on it and hit em! ------------- Credits ------------- Game Inspiration: Robtop Coding: Coding Help: Art: Robtop Music: Stereo Madness - ForeverBound Back On Track - DJVI Polargeist - Step Dry Out - DJVI Base After Base - DJVI Can't Let Go - DJVI Jumper - Waterflame Time Machine - Waterflame Cycles - DJVI xStep - DJVI Clutterfunk - Waterflame Theory of Everything - DJ Nate Electroman Adventures - Waterflame Clubstep - DJ Nate Electrodynamix - DJ Nate Hexagon Force - Waterflame Blast Processing - Waterflame Theory Of Everything 2 - DJ Nate Geometrical Dominator - Waterflame Deadlocked - F-777 Fingerdash - MDK At The Speed of Light - Dimrain47 Super Mario 64 File Selection - Nintendo Sad Violin Music - I'm not sure TBH GD Home Page - Robtop ( I think ) -----