left right arrow keys to move. z to jump. x to shoot. down arrow to crouch or morph ball. 1 or 2 in morph ball to change bomb types. 1 2 or 3 outside of morph ball to change projectile types. Press ENTER to menu select, and arrows to change your selection. Hold down C to aim diagonally (up+C to point up and down+C to point down.) No infinite bomb jumps. Muahahahahaha!
SCRIPTS: Thanks to the dude who made the death worm project. It really helps! Visit @LoneTuxedo for the original project! SPRITES: Thanks to "Bad### Bill" on Spriter's Resource for the mature larva metroids, Nintendo for the omega metroids. HUD by Rundas45 You best have a fast running computer for this. UPDATES: -created separate enemy screen transitions -polished the item menu -upward shooting -duck diagonal aim (very sketchy) -polished movement more (added more aims) -the ceiling glitch can be fixed sometime this week -idle diagonal aim -spin jump -fixed jump physics -added spin jump velocity increment -4 scroll types added (not polished, very filthy) -testing out water -new music track -improved omega metroid jump -less glitchy water -more satisfying omega metroid sfx -invincibility frame regulator (max frames=30) -improved Omega metroid -YER BOI HAS IMPROVED DA PHYSICS!!! (for Samus) -Spin jump to normal jump transition -implemented downward aim -reworked some mechanics (you can't morphball or duck in the air anymore) -damage penalty -more professional music system I'm especially proud of my "on ground" detector. :) If you need world layouts, I'm the guy. Enjoy! All rights are reserved to Nintendo.