Sticklevania: Scratchia of Sorrows - THERE IS NO OBJECTIVE YET. -PLAY IN FULLSCREEN FOR LESS LAG!! ----------------------------------------Controls:----- v(Scroll down for more)v ----- [A] or [Up] = Jump (Hold for a bigger jump) [Left/Right] = Move around (can move and scroll) [Down] = Crouch/Duck [S] = Attack [D] = Backlash (It cancels your attack while back stepping) [S]+[D] = Quick backlash attack. (If using stiletto, rapidly dash forward instead, hitting any enemies in the way.) [X] or (Click on bag) = Switch to next inventory weapon. [Space] = Clears the text that appears on the screen, also goes to next text in sequence/in queue. [C] = Change character head design. [V] = Change armor design. [I] = Gives the character 2 really overpowered weapons (inventory). Use the mouse to press buttons, or interact with icons. (Stiletto stabs, while broadsword swings in arc). The wooden targets cannot die, while the cats in the second map can. Slaying a cat or the orange guy gives you the ability to double jump. Bottom left is your passive/active abilities, top left is health, bottom right is the enemy hp of the current attacked enemy.
-NOTE-: Probably won't work on this game any more, sorry guys! Haven't scratched in a while, but I would truly appreciate constructive comments and comment on how my direction of progress is going. This game is an attempt to become a cheap spinoff to the GBA game Castlevania: Aria of Sorrows, with my own little mix to it. This means that almost every aspect, the movement, attacks, and jumping function nearly identical to the above game! ***************GAME STILL A WORK IN-PROGRESS!***************** :D -Dakoto~ *******Sprites (so far all are drawn by me) Sound effects: various places, and LF2 the game.*********************************** Music: -Castlevania: Aria of Sorrows - Castle Corridor -Ys Seven: Vacant Interference ---------------------------------------------------------------------------------------------------- -@griffpatch: for some insight about list usage and tiles- thanks! Updates:***************************************************************** Known Issues/Glitches: - Clouds disappearing -Player size < 50 begins to act glitchy. ******************************************************************** ****************************UPDATES!!!************************************** - Added Backlash skill - Updated BroadSword swinging animation. - Added icons for backlash and future skills, - Added working damage dealt numbers. - Scrolling "should" work now in x direction. - Added feet! - Added Working Health Meter (The heart symbol at top left). - Added Vertical ascension/ climb/scrolling. - Learned to use Lists and Data! - Successfully created "artificial" land with lists! - Updated enemy! - Added one platform! -Added a moving platform! - Added different rooms and a house/shack. - Successfully added working enemies and clones! - Weapons can now target multiple clones and have effect on each of them! - Updated weapon switching. - Added "Fist" as a weapon type! - Added Death and a "Revive" room (to be made into a save room). - Added Scrolling text! - Added somewhat working attacking enemies! - Added second weapon pickup! - Added Training Dummies! - Added a new (weaker) weapon! - Fixed text and added "Text Wrapping"! - Added Double Jump! - Fixed and separated body from head. - Changing Intro! - Added Sine wave as HP Bar (for now)! - Added thrust forward attack for Stiletto! - Added New Enemy! (NOW DOES SPINNING ATTACK!) - Added Enemy Hp Counter at bottom right! Future Updates: Diagonal platforms. Add a bow, add "Soul" skills (skills monsters uses).