**BROKEN BY SCRATCH 3.0** W, up arrow --> Move forward S, down arrow --> Move backward A, left arrow --> Turn left D, right arrow --> Turn right Fidelity: Affects the amount of raycasts. Lower values lead to faster performance and round edges, while high values result in very sharp lines. Quality: Affects how often the raycast checks if it's hit a wall. Lower values result in a more accurate viewing, at the cost of performance. Higher values perform better, but won't have crisp-smooth edges.
A second attempt at making a 3D game. This time, everything is hand-coded by me, and things are going much better than last time. The graphics settings actually affect the quality of the graphics this time, and the player moves smoothly trough the pac-man maze. Edit: Accidentally managed to create portals that you can look trough! How sick is that? Update: Fixed the fish-eye effect!