Please note that this game still has major gltiches! Me and @BASIC4U will be updating this often :) What's New? (0.28) *Fixed improper P1 and COM Wins on the End Screen *Minor UI Changes INSTRUCTIONS: Player 1: Arrow Keys - Move Z - Melee A X - Ranged Z + C - Melee B X + V - Triple Shot Down Arrow - Duck Player 2: WAD - Move H - Melee A J - Ranged H + K - Melee B J + L - Triple Shot S - Duck
Special thanks to @ChickensRKingz for Bob the Narhwal, Squid Squad, Plaid Skull, and the rest of the Aburbalgon stuff in this game. Report Issues here: https://github.com/datatags/burrito-men-showdown Or, if you don't an GitHub account: https://scratch.mit.edu/discuss/topic/304406/?page=1#post-3147487 The Burrito Men Showdown Wiki: https://github.com/datatags/burrito-men-showdown/wiki Notes: *Adventure Mode doesn't work yet *The map selection repeats (Maps after Virus don't work) *The COM is always Bill :/ * Player2 and COM are mostly finished, but there may be a few minor glitches. If you find glitches, please tell about them in the comments! PLEASE GIVE FEEDBACK I WANT TO MAKE THIS GAME AS FUN AS POSSIBLE! Changelog: 0.26 *Fixed some graphical issues *Fixed a few glitches relating to the Aburbalgon Crystal 0.25: +Added more complex AI for the Computer Player: +When severe amount of health lost, there's a small chance of "Recovering". +COM now can use Melee A attacks *Fixed a game crash involving 2 Player matches *Updated some graphics for Scratch 3.0 0.24: +Added Kitchen map +Added Sketchpad map +Added a Duel Ray powerup *Lowered George the Burger Man and Da Box's Melee B damage to prevent them from being overpowered *Crates now spawn a lower amount of power ups to prevent lag 0.23 * Fixed quite a few bugs 0.22: *Fixed glitch that would cause enormous lag on character selection screen, which somehow didn't surface in testing. Culprit: an unoptimized wait-until block. 0.21: +Added sound effects for MeleeA, Projectile, and Hurt actions (Still finding one for MeleeB) *Player2 Icon now hides after the Character Selection screen 0.20: *Optimized for release