Instructions in-game. Use space to cycle through the story or instructions /!\ !!!!!! Oh, and have fun! :) Double click the green flag for a glitch-free game!!!! FOLLOW TO KNOW WHEN FULL VERSION COMES OUT! ONLY WARRIOR AND ARCHER KILL SLIMES ALL DRAWN WITH SCRATCH BITMAP ALL CODED AT BASE DIFFICULTY, EASY TO UNDERSTAND! INFORM US OF ALL BUGS HERE: http://scratch.mit.edu/discuss/topic/51762/?page=1#post-434461 Discuss here: http://scratch.mit.edu/discuss/topic/40784/?page=1#post-337685
NOTE: This is just the demo, a preview of sorts. Thanks to: @lm11887 @wiilli @HittmanA www.purple-planet.com for the music www.soundbible.com for the sword sound effect Thanks to @HittmanA too for help with some of the scripting! You can see his version at http://scratch.mit.edu/projects/23531762/ And, last but not least, thanks to you, viewer! P.S.: You see those little buttons down there, with the heart and star? I'll let you finish the question... PROGRESS LOG: 5/31/14 v.0.2: All classes' sprites finished 5/30/14 v.0.3: Game is released. 6/3/14 v.0.4: EXP and outside the house made (+glitch free walking and attacking). Quests are programmed. 6/4/14 v.0.5: More debugging and castle front square in development. Player stats appears 6/12/14 v.0.6: Castle front square now accessible! YAY! It's still crude though. A few debugs too. Walls in development. This may take a while. 9/6/14 v.0.7: Debugged the rogue's movement, walls improved but not yet done. Added our first music and a mute button! 9/7/14 v.0.7.5 Fireballs programmed! And some bugs fixed! 9/8/14 v.0.8: Made the text box, courtesy of @epninja. Thank you @epninja! Also fixed bugs in mage and fireball, and a throne room is under development. THAT'S RIGHT, SCRATCHERS, A NEW STAGE! WOOHOO! 9/21/14 v.0.8.1: Sorry for the delay. All characters now WASD controlled too, to keep all the action keys in one spot (W, A, S, D, Z, X, E, space) and to satisfy a large number of comments asking for this! 9/25/14 v.0.8.1.3 : MAJOR bug fixes... THRONE ROOM PROGRAMMED, annnd me (wiilli) added the button luxury. 9/30/14 v.0.8.1.5: Finally added profile pictures to the text! Just comment if you see a location without a profile pic, it's super easy to add them from now on! AND A CURSOR MADE :D 10/10/14 v.0.8.1.6: Rogue can now lunge and cursor scaled down (honestly, it was a bit too big). Still adding profile pictures... 10/29/14 v.0.8.1.7: Due to popular demand, walking is finally made more fluid! (Code only made for the warrior, we are working about) 11/3/14 v0.1.8: Elder's room is officially a WIP. After that, we can start...fighting. Yup, Elder is a turning point. Also some bug fixes, movement fixing, and secret coding (hint: slash those monsters) XD I'm so excited! 11/10/14 v0.8.1.9: Some bugs fixed, combat is close! 11/19/14 v.0.8.2 : Elder room finished and the combat tutorial. Slimes should appear but we have a problem with the spawning. Yup, next update will be combat (the focus of 0.8.2 - 0.8.3). I know 0.8.1 went slowly, this time we will go faster. :D 11/27/14 v.0.8.2.1: Back to 4 digits, made the slimes spawn, but not in the right place. You can hurt them, but they can hurt you more. 0.8.2 will be devoted to combat, and we'll balance it out! 1/6/15 v.0.8.2.5: This one took a whole month, but it is 2 decimals and we climbed over a major wall that we encountered... COMBAT! Clones would all die at the same time with variable, but we fixed that on our own. Minimap underway. So ya new features: -Leveling up -slimes are killable 1 by 1 -money and exp is gained from kills -slimes have chance 1/50 to drop a potion - Chance of critical hit but it still doesn't show New music