Run in Turbo Mode. Wanted a 1-dimensional NOISE function similar to the perlin noise function in the Processing language (www.processing.org). When looking at the code there will be a main program sprite to show you how to use the function. The function itself is in its own sprite. You can copy this to backpack and use in other programs. The Noise function is useful for Generative Art projects. Apply Noise to Lines, Circles and Spirals and generate images that don't look like they were created with a Spirograph (tm).
Used Terrain Generator by Hyperbola as a reference http://scratch.mit.edu/projects/3219692/ Used Wikipedia, Hugo Elias website and Processing.org source code as a reference. Many hurdles were overcome and are commented about in the code.