this is an attempt at making a smooth scrolling engine in scratch. (smooth = high framerate, continuous, and with small / no overscan) i'm not using the pen in this because drawing fullscreen pen is really laggy controls: w/s - move arms space - lower hands a/d - move legs in combos: w, w+space, s+space, s: accelerate forward a: turn RIGHT d: turn LEFT a+d: slow down faster
graphics/scrolling system made all by me UI: all static (non-changing) ui parts will be in the world map, with some sprite overlays for stuff like the score more map stuff coming soon map implementation: the map is a bunch of images, in editing, there are: - a graphics map - a collision map - a 8bit/px "slope" map (red = x, green = y) (basically a normal map but with 2 coords) when you "compile" a map, it outputs: - several 460x345 graphics images - several 460x345 collision images - several*8 460x345 slope bit maps (basically a white/clear image for each bit)