Look around with the mouse. Press "H" to show the FPS and *round counters, and "J" to hide them. Press "SPACE" to toggle motion blur. That's all you can do so far... Turbo Mode ("SHIFT" + "GREEN FLAG") for a boss fight with the cat. Motion Blur may cause lag for the first few seconds, however it does not lag after that. Motion Blur also takes away the boss fight effect. *Round counters count the number of rounds that the Sprites go through. The faster that they increase the better. The Engine is delayed by a wait script. FPS is how many rounds they go through in a second.
All Programing is by me. All Drawings are by me except for the Scratch Cat. (Glitching Versions are me editing the Scratch Cat) Update Log: • V 1.00.0 || Project Created • V 1.00.5 || Engine sprite created, basic Engine code implemented. • V 1.01.0 || Object 1 created, basic code implemented. • V 1.01.5 || Object 2 created, basic code implemented. • V 1.02.0 || Project Shared. • V 1.02.1 || Arrow keys changed to the mouse. • V 1.02.2 || The cat is now EVIL. >:-) • V 1.02.5 || Mouse is easier to control. • V 1.02.8 || Processing round counters added. • V 1.02.9 || Star & Heart Added. • V 1.03.0 || FPS added. • V 1.03.2 || Motion Blur Added. • V 1.03.3 || Better Motion Blur. • V 1.03.5 || FPS is now a LOT more accurate. • V 1.03.7 || You can now toggle Motion Blur. • V 1.03.8 || FPS is even MORE accurate. • V 1.03.9 || Changed remainder script methods to pre-built "mod" methods.