This is laser tag 2.0. Or rather, it will be. It will be a 2 player MESH shooter, and later versions may include rudimentary bots. However, I have run into a small (read: HUGE) problem. YOU CAN SHOOT THROUGH WALLS. I learned from my last attempt at a Mesh shooter that lasers should not be used. Not in the way I was using them. Normally, I have a scanner scan the path ahead of you, and draw a line back. The problem with this is that even in turbo speed, it runs too slow to the point where your target has usually moved out of the way. Using another scratch users tutorial, I tried a new technique. Basically, it glides to the mouse, leaving behind it's pen. Of course, the obvious problem with THIS is that there is no way to stop a glide script midway through executing. So my solution, instead of stopping the pen, was to change its color to the background color so that it will not leave behind a visable trail. The problem is that, once again, scratch is too slow. Even in turbo speed, the wall detector is not fast enough to catch the pen hitting the wall. Any help/advice would be GREATLY appreciated. To start the game, hit start>Y>CTF>I.