This is a concept for calculating where the brown (enemy) tank should shoot. Press space to run the seekers and calculations. You can also use the arrow keys to move.
The way that this works is that it sends 36 different "seeker" clones that travel as if the brown tank had shot them. It waits until they have all completed their runs, then calculates which ones hit, and the shortest path it could take. Then, it fires. This project uses a feature called "Atomic Procedures" which can be toggled with the left variable. To learn more about atomic procedures, go here: http://wiki.scratch.mit.edu/wiki/Single_Frame As you can see, when using atomic movements, it is a lot faster. This is because it doesn't update the stage. Note that it does not take player movement into consideration. This means that it is easy to dodge.