- drag mouse to rotate direction of view Might be a little bit laggy, but hopefully not as laggy as the previous version: http://scratch.mit.edu/projects/19764764/ According to my calculations, it's about 3 times as fast :)
Another update 08/05/15: I had somehow managed to break the triangle drawing algorithm so I fixed it :P Another update 29/06/14: Made some final adjustments to my ordering algorithm (much faster now) and changed the lighting to make it slightly dimmer. Update: 3D engine with indexing was published! There is only one problem - it's about as slow as my other 3D engine. Update: Help from DadOfMrLog on back-face culling (the ordering wasn't working properly) Basic project is first made: So far it has all come out of my head. No websites, no books, no friends. The only bit that I didn't work out how to do is the bits that my maths teachers over the years have taught me - you know - that + is addition and what that means, sin(angle)=opposite/hypotenuse, atan(opposite/adjacent)=angle... That kind of stuff...