DOCUMENTATION OF THE 21 COMMANDS: - print(text) - Prints text in console [type print(\v) to print the variable] - clear() - clears text from console - disableConsoleLogging() - disables console updates - enableConsoleLogging() - vice versa - lineprint(text) - prints every letter from text onto a new line - sleep(seconds) - sleeps for x amount of seconds - var(amount) - sets the built-in variable to x - input(text) - grabs user input which can be usd in if() - return() - returns the variable amount - if(expected input) - logic gate that detects if the input from the input() command is equivalent to the input of the developer in the if() gate - else() - else() statement for if() - end() - use this after the else statement is completed - addvar() - adds an amount to the variable - say(text) - makes the sprite output text - keypress(key) - waits until the x key is pressed until activating the next line of code - up(amount) - moves the sprite up x pixels - down(amount) - moves the sprite down x pixels - left(amount) - moves the sprite -x pixels - right(amount) - moves the sprite +x pixels - document.write(text) - writes text using a text engine - document.clear(text) - clears the text written with the text engine
Build 1.0 - Initial release Build 1.1 - Added saving & loading (Type in saveCode or loadCode in the coding console) Build 1.11 - Fixed small issue where if() gates were broken Build 1.12 - Added up() left() down() and right() commands Build 1.13 - Added sprite & game region Build 1.14 - Added document.write and document.clear commands Build 1.2 - Added error detector (detects wrong commands and wrong opening/closing parenthesis Build 1.21 - Press the left arrow key at any time to go back to the code area. (Text engine by @djpro) -- Suggest updates in the comments --