**ADVENTURE MODE IS UNFINISHED**: FIGURE OUT YOUR TROPHY COUNT AND CODE BEFORE RESTARTING. Instructions are in game! You're a guy, and you found this wheel, and it sends you to three different worlds to accomplish 3 different tasks. Work to collect ALL 100 collectables!
Hey! If you found this, GOOD ON YOU! ya snooper :P There are a LOT of things I want to say before I leave you with this game. First things first, Collectathon took a REALLY LONG TIME to make, so be sure to click that Love and Favorite Button! Collectathon, in a sense, has even MORE ambition than Xelokart, with more care taken into the coding than other games of Xelophelt caliber (at least in its current state) I hope that with time, Collectathon doesn't get buggy like my previous racing games: I don't want updates ruining my stuff. There are A LOT OF CLONES being used in this project, so if your computer can't handle those well, I'd advise you use the offline editor. For the sake of space and for your lagless experience I have chosen to leave out cloud in this experience. Having ALL of those saves in the project would just be WAY too much to work with and way too frustrating to test. I also have the most original coding in here, despite this game also having the most amount of unoriginal code (Zaptoe_Games, KJEKJE, griffpatch,whoever did the pen tunnel, and all the people who did art I love you all and thanks for the stuff credit was given. Unfortunately I think this is my last project. I hope someone takes this rather unfinished project and finally scripts an ending to it! I could sure use that! Help me figure out what to do with Xelonet!