WORKS IN SCRATCH 3! No hacked blocks! Just make sure to create “Var#”, “Char#”, and “Current-value” variables to make it run correctly (hacked blocks would create these for you before). Like the first MultiVar Reader Engine, this remake saves to a list, rather than to multiple variables. This is possibly much more useful than the original. THIS IS SORTA BETA, REPORT ISSUES IN COMMENTS! I made this project mostly for use with cloud multiplayer games. The OG one (it doesn’t work...): https://scratch.mit.edu/projects/178715412/ Hope you guys find this useful in your projects, just make sure to give me credit by putting a link to me (@Awesome_Diamonds) on your project Notes and Credits or Instructions. To clear variables from the screen, reload your tab or browser. -Credit to @-TheHacker- for some hacked custom blocks, their raw codes ran the old project. == WHAT'S NEW? == +1.0.1 [8/17/18; 11:05 PM] - Fixed a bug where the last item of the list would just be its item number preceded by 0 - Clarified that strings also work in the engine +1.0.0 [8/17/18; 10:51 PM] - Released as a DRAFT +DEV002 [8/17/18 10:30 PM] - Removed "read variable names from list" alternate sprite, since variables are not used as the save destination in this project +DEV001 [Unknown] - Created as a copy of MultiVar Reader Engine v3.0.0